In the virtual world of Jane Austen, it is not about kill or be killed, but invite and be invited with gossip our weapon of choice.
Ever, Jane is a virtual world that allows people to role-play in Regency Period England. Similar to traditional role playing games, we advance our character through experience, but that is where the similarities end. Ever, Jane is about playing the actual character in the game, building stories. Our quests are derived from player's actions and stories. And we gossip rather than swords and magic to demolish our enemies and aid our friends.
Try to win the sympathy of Lizzie Bennet by telling lies about your rival, as Mr. Wickham does, but be careful. The system will notify someone if they are being talked about too often and a good sleuth may find the player who is spreading such rumors. If you are caught in your lies, the consequences you intended for your target will hit you two-fold.
The Game Play: In traditional MMORPGs, players have stats such as Strength, Dexterity, Intelligence. In Ever, Jane we use Personality Traits that fit with the major characters in Jane Austen's novels.
Personality Traits: Players can choose to be like Marianne Dashwood preferring Happiness over Duty. This decision will gain the admiration of those around her who enjoy her lightheartedness, but will offend those like Mr. Knightly who prize duty.
Personality traits are raised (and lowered) through daily activities in the game, starting with the gossip system where what people say about you can affect your reputation and status.
In addition to gossip, we provide an invitation system that allows players to invite one another to various events in-world. The invitation system can be used to enhance one's personality traits but it requires strategic thinking. If a player invites a person of higher Status with the hope of improving their own Status, care must be taken. If the player invited rejects the invitation it will harm rather than improve Status. If the invitation is accepted, but out of Duty rather than Happiness, the Status will only improve slightly. On the other hand, if the player invited accepts with Happiness, Status improvements may be as much as doubled.
Trying to understand how other people will react to you is part of the Jane Austen character experience. For more information on Jane Austen's use of strategic thinking, see http://goo.gl/ZocpSI
Balls and Dinner Parties: The two major events in Ever, Jane are the balls and dinner parties. In each case, players must acquire the requisite accoutrements before attending. Balls need gowns, formal attire and carriages. Dinner parties require formal clothing and while, unlike the balls, characters may walk to the party, most will want to acquire a better form of travel.
The juiciest gossip snippets can be found at balls and dinner parties. They also present opportunities to vastly improve ones personality in whatever direction one is aspiring. The dutiful man can capture points by dancing with every wallflower. The happy hostess can earn points by providing outstanding meals to her guests.
Families: Similar in functionality to guilds in your more traditional MMORPG, the family is a collection of players who play together to increase family status. Family status is reflected in each individual player's scores so preserving and helping the family become a critical part of game play. Nothing can prevent a family from having a Lydia among them, but the more fortunate families may also have a Fanny or an Emma. The family must pull together in crises lest everyone in the family be hindered from the best virtual life has to offer.
Quests: The quest system allows us to create story lines involving the various players in the game based on their goals, situations, and the story arc of the village. The gossip system keeps us informed as to the goings on in the village and allows the development team to actively curate player experiences through quest modifications tailored to player's own stories.
In addition, our forums provide a place for players to publish their stories as they live them in the world. This allows visitors to their village to catch up on the local gossip prior to visiting. Or they can rely on the local town gossip.