Please don't have "floaty" walking

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Please don't have "floaty" walking

PostPosted by BigErn77 » Mon Nov 17, 2014 3:35 pm

I just became aware of the existence of this game within the last five minutes.

"Oh wow, just the type of game I've always wanted to play." Play trailer.. "Oh no.. floaty walking like Skyrim." :roll:

Please don't have floaty movement. It kills immersion. Add camera shake.
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Re: Please don't have "floaty" walking

PostPosted by Gazz » Mon Nov 17, 2014 3:39 pm

But I move like a feather! Strike like a butterfly!

Or something like that.
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Re: Please don't have "floaty" walking

PostPosted by RyanASpan » Mon Nov 17, 2014 4:53 pm

Other people have complained about this, and I believe Lars has already made some changes to the latest build(s) to fix it.
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Re: Please don't have "floaty" walking

PostPosted by Railboy » Mon Nov 17, 2014 6:27 pm

As a matter of fact I did. People really didn't like the player inertia, which of course I hardly noticed any more. So I killed it in the last update.
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Re: Please don't have "floaty" walking

PostPosted by antihuman09 » Tue Nov 18, 2014 5:41 am

Not sure if he's taking about the same issue. But I will say the inertia feels better now. Thanks, Lars.
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Re: Please don't have "floaty" walking

PostPosted by antihuman09 » Wed Nov 19, 2014 1:03 am

I reread the post. He's talking about head bob, not inertia methinks.

I dislike bob or sway when I play first person games. Tends to make me sick. Could just be me.
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Re: Please don't have "floaty" walking

PostPosted by Railboy » Wed Nov 19, 2014 1:48 am

antihuman09 wrote:I reread the post. He's talking about head bob, not inertia methinks.

I dislike bob or sway when I play first person games. Tends to make me sick. Could just be me.


Ah you're right. Well we'll see what the other beta players think. If it really bothers enough people I can always make it an immersion option.
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Re: Please don't have "floaty" walking

PostPosted by RyanASpan » Wed Nov 19, 2014 4:20 am

I do not like head bob, I do not.
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Re: Please don't have "floaty" walking

PostPosted by yarnevk » Wed Nov 19, 2014 1:26 pm

The reason head bob makes people sick is that it is not your brain in charge of the head bob. In reality your brain adjusts your middle ear balance and rotates your eye balls in sync with your head bob so that it is not noticeable. This is the reason head mounted video cameras use stabilizers because what looks stable when recording is not stable on viewing. So absolutely put in head bob as user controls, even in VR you get your balance back but you still do not have eye tracking and it will make you sick.

Head bob is one of those overused reality features that is actually not realistic, because in reality your view would stabilize. Just look at 'immersive first person view' mod for Skyrim, the most frequently posted issue was the head bob was too much because the dev left the defauilt at max thinking it was realistic, and it cost first impressions and lost users that could have been prevented had the control been put at min.
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Re: Please don't have "floaty" walking

PostPosted by Revisor » Thu Nov 20, 2014 8:03 pm

I think there's a middle ground between head bob and straight-line movement, and that's straight-line movement without head-bob with the hands and whatever the character is holding bobbing up and down slightly.

The view stays the same but there's still a feeling of steps from the hands.
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Re: Please don't have "floaty" walking

PostPosted by Zolana » Fri Nov 21, 2014 12:07 pm

Railboy wrote:
antihuman09 wrote:I reread the post. He's talking about head bob, not inertia methinks.

I dislike bob or sway when I play first person games. Tends to make me sick. Could just be me.


Ah you're right. Well we'll see what the other beta players think. If it really bothers enough people I can always make it an immersion option.


Personally I'd also prefer it as an immersion option. (iirc Minecraft has it as an optional thing?)
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Re: Please don't have "floaty" walking

PostPosted by yarnevk » Fri Nov 21, 2014 1:39 pm

Since minecraft has you mining at crack speeds, demonstrating that time is sped up for mining, I would hate to see how sped up its headbob would be to stay in sync with the hands!
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Re: Please don't have "floaty" walking

PostPosted by Revisor » Fri Nov 21, 2014 7:44 pm

I have found a video that illustrates what I meant with hands movement and no head bobbing.

Have a look at the first part of this (otherwise unrelated) video
https://www.youtube.com/watch?v=FsozurojsRc
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Re: Please don't have "floaty" walking

PostPosted by yarnevk » Sat Nov 22, 2014 12:03 am

That is a reasonable compromise that represents what you would perceive. Your eyes are tracking thus stabilizing the horizon and your hands are swaying.
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Re: Please don't have "floaty" walking

PostPosted by RyanASpan » Sat Nov 22, 2014 5:48 am

We don't have hands in Frontiers, though, and it's such a minor feature that we couldn't afford to spend money or time on it when we've got a game to finish.
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Re: Please don't have "floaty" walking

PostPosted by Revisor » Sun Nov 23, 2014 1:45 pm

That's absolutely understandable.
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Re: Please don't have "floaty" walking

PostPosted by RyanASpan » Sun Nov 23, 2014 6:00 pm

And that's what makes our community so awesome. I've never seen another game where people have been this supportive of the team's trials, and this understanding of the things that are simply beyond our capabilities right now.
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