New Team Members!

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New Team Members!

PostPosted by Railboy » Sun Jul 21, 2013 3:31 am

I'm pleased to announce that in addition to our (still growing) core team of me, Steve, Adi and Given, we have a couple of guest contributors helping to get this boulder rolling.

First we've got three new Bards helping us put the lore in order, and they're working fast! So if you see these folks around, tip your hat - they're the ones making sure the lore kits go out on time. (Oh, and Daniel is inventing a language from scratch, no big deal or anything.)

  • Ben / alexanderwales
  • Harrison / bjornfeuer
  • Daniel / Lolologist

We've also got some new Blacksmiths, they're helping me test out the Forge and find a rhythm for off-site asset work. And a good thing too because there are lots of kinks to work out before the army rolls in.

  • Lauren / LaruenBam - 3D Artist / Tree Master
  • Adrian / acgpepper - 3D Artist / Leviathan Wrangler
  • Dyllin / bomzulu
Language is to the mind more than light is to the eye.
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Re: New Team Members!

PostPosted by Vance » Sun Jul 21, 2013 6:10 am

Very exiting! :clap: :yahoo:
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Re: New Team Members!

PostPosted by matthewfarmery » Sun Jul 21, 2013 10:20 am

looks like things are slowly starting to move, can't wait to see how things develop
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Re: New Team Members!

PostPosted by gad » Sun Jul 21, 2013 12:10 pm

Sweeeet!!! Awesome news.
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Re: New Team Members!

PostPosted by anemation » Sun Jul 21, 2013 1:00 pm

Seems like things are really starting to happen, Keep up the good work team! Can't wait until alpha/beta! Thank you for thinking about making an art section to show off your awesome game!
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Re: New Team Members!

PostPosted by Verhidien » Sun Jul 21, 2013 2:33 pm

Super glad the forum is up! YEAH!

Also can not wait for alpha/beta. :yahoo:
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Re: New Team Members!

PostPosted by Wisdom » Sun Jul 21, 2013 3:45 pm

Best of luck to the new team members.
Daniels first invented language at age 2 was understood clearly by his mom. Do we have to track her down to interpret the second language?
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Re: New Team Members!

PostPosted by wongky » Sun Jul 21, 2013 4:21 pm

Wisdom wrote:Best of luck to the new team members.
Daniels first invented language at age 2 was understood clearly by his mom. Do we have to track her down to interpret the second language?

Hope it comes with a built-in dictionary or a Babel fish
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Re: New Team Members!

PostPosted by DWMagus » Sun Jul 21, 2013 6:13 pm

Welcome to the new team members!

It's awesome to see new people come on board! It gets me even more excited at watching the game develop. :D
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Re: New Team Members!

PostPosted by Nadir » Sun Jul 21, 2013 7:24 pm

This is so exciting!
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Re: New Team Members!

PostPosted by TrackerTaz » Sun Jul 21, 2013 8:35 pm

Welcome to the New Team Members !!! :thumbs:

Very Excited to be here
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Re: New Team Members!

PostPosted by Starfia » Sun Jul 21, 2013 11:03 pm

Yay!! Have lots of fun, guys.
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Re: New Team Members!

PostPosted by Lolologist » Mon Jul 22, 2013 2:07 am

Wisdom wrote:Best of luck to the new team members.
Daniels first invented language at age 2 was understood clearly by his mom. Do we have to track her down to interpret the second language?

Fortunately not, haha! Though your ability to learn and speak the language, once it exists, will be limited only by you! And whether or not there's enough parallel corpora or a Rosetta Stone analogue or some such, but the inclusion of linguistic cheat-sheets isn't up to me. :lol:
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Re: New Team Members!

PostPosted by Rionsic » Mon Jul 22, 2013 2:29 am

Great to see how everything grows and developes. Nice team and best of luck to u all!
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Re: New Team Members!

PostPosted by bomzulu » Mon Jul 22, 2013 12:56 pm

Thank you, Cant wait to show you guys some new stuff.

Rionsic wrote:Great to see how everything grows and developes. Nice team and best of luck to u all!
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Re: New Team Members!

PostPosted by Zolana » Mon Jul 22, 2013 1:25 pm

Great to have such a good team working on the game!

The new language sounds intriguing!
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Re: New Team Members!

PostPosted by Nick » Wed Jul 24, 2013 12:56 am

It is really great to see contributors to work on the project. Can't wait for Alpha/Beta as well.
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Re: New Team Members!

PostPosted by Flatfingers » Wed Jul 24, 2013 9:30 pm

Welcome aboard, all!

Lolologist wrote:[Y]our ability to learn and speak the language, once it exists, will be limited only by you! And whether or not there's enough parallel corpora or a Rosetta Stone analogue or some such, but the inclusion of linguistic cheat-sheets isn't up to me. :lol:


This reminds me of Ultima Underworld: The Stygian Abyss, the early 3D game made by the studio that later created System Shock and Thief.

One of the pieces of awesome in this game -- and there were many -- was encountering a tribe of Lizardmen who spoke their own language. By talking to them, it was possible to learn the lexicon for this language and use it to solve gameplay challenges in non-lethal ways.

It was remarkably satisfying to encounter a friendly lizardman, and, when he said, "bica, yeshor'click," to know immediately that he was saying, "hello, friend!" It was one of the many thoughtful features that helped the Stygian Abyss feel like a true place worthy of being explored.

If Frontiers can do something similar -- letting us explore systems like other languages spoken by unknown societies on the "frontiers" of the world -- then that will be one more reason I'll be happy to have backed this project.

Note: the Lizardman language actually had a bit of internal complexity. "'Click" was "no," and by tacking it on to other words, you could make new words. Thus, "sorr" was "enemy," but "sor'click" was "stranger" (literally, "not-enemy") and "yeshor'click" was "friend." That's a lot of generative nuance for just one grammatical rule! I hope for even more in a game language invented 20 years later. ;)
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Re: New Team Members!

PostPosted by Lolologist » Thu Jul 25, 2013 1:47 am

Flatfingers wrote:That's a lot of generative nuance for just one grammatical rule! I hope for even more in a game language invented 20 years later. ;)


Well, I *am* a linguist. Hopefully I will not let anyone, myself included, down. I do love morphologically-rich languages so don't expect a 1-to-1 English analogue.
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Re: New Team Members!

PostPosted by Nephthys » Thu Jul 25, 2013 2:23 am

Lolologist wrote:
Flatfingers wrote:That's a lot of generative nuance for just one grammatical rule! I hope for even more in a game language invented 20 years later. ;)


Well, I *am* a linguist. Hopefully I will not let anyone, myself included, down. I do love morphologically-rich languages so don't expect a 1-to-1 English analogue.


So if I cracked a joke that referenced Panini, and wasn't talking about a sandwich, you'd laugh? :)
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Re: New Team Members!

PostPosted by Wisdom » Fri Aug 02, 2013 10:50 pm

Flatfingers,

I still remember the Ultima Runes and the Underworld Lizard tongue. Amazing how certain things stick in your head.
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