Now that I've got playtesters providing feedback in larger numbers again (soon to be very
large numbers!) I'm going to spend the next while immersing myself in game design theory so I can respond to that feedback more effectively. I've read up on game design in various places and at various times but it's been over a decade since I've done it with a real sense of purpose. Most of what I know is intuitive, and I don't think intuition can carry me all the way through the delicate and lengthy process of balancing FRONTIERS' survival elements.
If anyone knows any papers, youtube talks, exceptional rants and so on, let me know. Here's a good example
recommended to me by a fellow gamer. I love this stuff.
I'll be spending at least an hour a day cramming. Should be fun.
Part of this is an effort to purge my mind (partway, anyway) of programming theory, which I've been fully immersed in for over a year. I can tell I've been thinking about game balance as a programming problem and using programming tools to fix it. That won't do.
The beta keys are almost ready to go, just a few more details to clean up to ensure a smooth launch. Can't wait!
Language is to the mind more than light is to the eye.