Moving Mudcrab and Creeper

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Moving Mudcrab and Creeper

PostPosted by Wollemi Pine » Thu Jul 18, 2013 6:12 am

I have a great Mudcrab story. Since he was the biggest merchant in the game, I figured out how to move him into my house in Balmora. I'll post more details later.
Last edited by Wollemi Pine on Sat Jul 20, 2013 11:39 pm, edited 1 time in total.
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Re: Mudcrab

PostPosted by Vance » Thu Jul 18, 2013 6:41 am

You n'wah!!

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Re: Mudcrab

PostPosted by Unaccounted4 » Thu Jul 18, 2013 10:15 pm

In the PC version it was a simple console command away.

I cheat sometimes! :mrgreen:
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Re: Mudcrab

PostPosted by Wollemi Pine » Thu Jul 18, 2013 11:47 pm

I did it on the Xbox, so didn't have the Console to use.
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Re: Mudcrab

PostPosted by Tokage » Fri Jul 19, 2013 12:58 am

I saw a mudcrab the other day.
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Re: Mudcrab

PostPosted by Unaccounted4 » Fri Jul 19, 2013 1:08 am

Filthy creatures!
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Re: Mudcrab

PostPosted by Nadir » Fri Jul 19, 2013 2:07 am

I use to be a mudcrab, but then I took a sweetroll to the knee
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Re: Mudcrab

PostPosted by Wollemi Pine » Fri Jul 19, 2013 6:39 am

Ths is the story of my first encounter with the talking Mudcrab. After reading
about how other people moved Mudcrab to Caldera, I decided to do a similar
thing and move Mudcrab to my house in Balmora. I knew this was
going to be a challenge. This was all done on the Xbox version of
Morrowind.

Now, why would you want to move a mudcrab? Well, it turns out this
particular mudcrab is special one. He's actually a merchant, and the
richest merchant in the game at that. You can sell him $10,000
of stuff every day. He's like an ATM machine. The only problem is,
this mudcrab is located on a remote island. Very inconvenient.
So, the need to move him closer to take advantage of his buying
powers.

Hlaao Manor is Balmora is my "Headquarters" in Morrowind. I
*cough cough* took over the house for this purpose. The house
has a large room with tables and bookshelves to lay out your treasure,
and lots of crates for storage of other items. Not to mention the
dead body in the room which can be used as a bottomless storage
container.

First thing to do before going out to Mudcrab is to create custom
spells, which will be used to move the critter:

Mudcrab Spells

COMMAND 5
Command Creature 5 levels for 2 ft on Touch
Command Humanoid 5 levels for 2 ft on Touch
Soultrap for 2 secs on Target

FORTIFY MUDCRAB
Fortify Speed 50 pts for 2 secs in 2 ft on Touch
Levitate 1 pt for 2 secs in 2 ft on Touch
Soultrap for 2 secs on Target

I also had these generic spells:

Calm Creature
Command Creature
Fenrick's Doorjam (to lock doors)

Next step is to find Mudcrab. I teleported to Vivic through the
Mage's Guild. Using my Levitation Ring, I flew off
towards the island. This was going to be my longest flight since
obtaining Azura's Star. I lost my bearings along the way, and I
somehow ended up going in a circle, and was back up at Vivic. I
then tried it again. This time, I found the Ald Sotha ruins along
the way, and headed due east to the Mzahnch ruins near Mudcrab's
island. I found the ruins, and then traveled along the southern
coastline, being on the lookout for a small island. I finally
found him.

I talked to him to verify he was the right Mudcrab, and he was.
I cast the COMMAND 5 spell on him which I had created
especially for this trip. The spell has to be cast next to
Mudcrab, not on him. If you cast it directly on him, he
will be angered and start to attack you. I cast the spell
next the Mudcrab. The spell seemed to take, and a white halo
appeared around him. But Mudcrab was enraged, and started to
attack me! So, apparently, I cast the spell too close to him.
I wasn't expecting this, so I elevated above him. I then
decided to cast the Fortify Speed/Levitate/Soul Trap spell.
That seemed to take as well, and now there were two halos
above the crab. But he wasn't levitating, and he was still
angry. I didn't know what to do. Should I cast the command
and levitate commands again? I did that but to no avail. I
then decided to cast a Calm Creature on Mudcrab, and he
calmed down. So, at this point, I'm wondering if I somehow
messed up. The crab goes wandering off. When he gets to a rock,
he elevates himself up the side of the rock. Ah, so the
levitate spell did take! I then cast the Command/Soul Trap
again, and I now have an angry crab chasing me.

So I take off towards Balmora, off to the northwest. The crab
follows me, but he is only about 6 feet off the ground. I was
concerned because I knew higher terrain would be coming. We
came to a hill and he climbed up the hill, and I navigated
him around trees. Finally on one hill, he climbed up a ways,
and then got caught up on some rocks. I had to position myself
to turn him around and get him loose.

Finally, we reached a long straight stretch, and I zoomed
ahead, with an angry crab mincing his pinchers behind me.
But to my chagrin, I went too far ahead, and when I looked
back the crab was not in sight. Did I lose him? I flew back,
and spotted him, which wasn't hard because of the two halos.
He had gone north, and was heading up the side of a mountain.
I let him go up, as he was gaining altitude. Finally, he got
stuck on a rock near the top. I cast the command spell again,
and again he became enraged, and started to follow me. By
now we've passed over a few cottages and saw some people
on the ground. What a sight that must have been, watching
us fly overhead!

I then went West, expecting to find the river, and then
follow that up north towards Balmora. We went by the Fort,
so I knew I was close. I figured I would just drop in front
of my house (Hlaao Manor), and lead him in through the door.
So I landed in Balmora with crab in tow. Only problem was,
I got my bearings screwed up and landed on the wrong side of
town. I now had to navigate Mudcrab through the town at ground
level. I also then discovered at this point that if I cast
the normal Command Creature spell on Mudcrab, he would follow
me without being mad - but the spell only lasts 30 seconds. I
then led him across the bridge, up some stairs, where he got
stuck. People got in the way, too. At one point, I was
contemplating killing a person blocking the crab's way to
free him up, but fortunately, the crab managed to get by.
Down another street, and Mudcrab got hung up on some crates.
I got him off the crates, but the Command spell wore off, and
he started to run off in another direction, so I cast the
Command Creature to get him back on track.

Finally, he is in front of the house. Great! But now I realize,
I don't know how to get him through the door.
I went through the door and looked back - no crab. I went back
outside, and Mudcrab was scurrying away. I chased him down and
cast another Command Creature. I led him back to the door, and
got him as close as I could to the door. I went through the door,
and this time as I enter the room, I notice a pair of huge
pincers above my head. I run forward and turn around, and
there's Mudcrab in the room! Success at last!

Somehow though he had elevated himself again. He was scurrying
around the room at about 6 feet height. He went to the stairs
and got stuck in the stairwell, and I had to lure him back. I
then did a game save.

So, feeling Mudcrab is safe and secure, I reload the game. The
game reload should remove the levitation effects on the crab.
I then go off to Caldera to get my potion stash in a crate next
to Creeper. I sell $5000 worth of potions to Creeper and head
back towards Balmora. Upon arrival to my Balmora house, I find
to my surprise that Mudcrab is on the street in front of the
house. He had gotten out of the house on his own! He's moving
very slowly though. I lure him back in the house. Now I cast a
lock spell on the door from the inside (first time I've used that
spell), and then proceeded to sell $10,000 worth of potions
to Mudcrab.

So now Mudcrab is a permanent resident of the house.
Mudcrab wanders around the house, even going upstairs on occasion,
but he never leaves the premises. I create potions ($10,000 worth)
and sell him to Mudcrab every day, building up my gold.
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Re: Mudcrab

PostPosted by Sykotic Reaper » Fri Jul 19, 2013 12:43 pm

This is pretty smart, I should try this if I start playing again. But I have a question, seeing as the Orcs in the house Creeper is in don't attack you (as far as I remember) if you attack the scamp, why don't you do the same thing with him so you can make 15000 gold a day instead?
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Re: Mudcrab

PostPosted by gad » Fri Jul 19, 2013 12:49 pm

Wollemi Pine wrote:Ths is the story of my first encounter with the talking Mudcrab. ...


How long did this take? Awesome by the way...
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Re: Mudcrab

PostPosted by Wollemi Pine » Sat Jul 20, 2013 7:05 am

Sykotic Reaper wrote:This is pretty smart, I should try this if I start playing again. But I have a question, seeing as the Orcs in the house Creeper is in don't attack you (as far as I remember) if you attack the scamp, why don't you do the same thing with him so you can make 15000 gold a day instead?


Actually, I did move Creeper! I moved him into the same house with the Mudcrab. That was another story. And then later on I even moved in Vivec (the god).
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Re: Mudcrab

PostPosted by Sykotic Reaper » Sat Jul 20, 2013 11:41 am

Wollemi Pine wrote:
Sykotic Reaper wrote:This is pretty smart, I should try this if I start playing again. But I have a question, seeing as the Orcs in the house Creeper is in don't attack you (as far as I remember) if you attack the scamp, why don't you do the same thing with him so you can make 15000 gold a day instead?


Actually, I did move Creeper! I moved him into the same house with the Mudcrab. That was another story. And then later on I even moved in Vivec (the god).



Vivec must have been a tough cookie to keep in control. Wasn't it something along the lines of he had to hit you 5 times (on normal difficulty) if you were a level 50 to kill you or something like that?
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Re: Mudcrab

PostPosted by Wollemi Pine » Sat Jul 20, 2013 11:37 pm

Ok, here are the details on moving Creeper. In preparation to moving him, I first created these new spells:

COMMAND 35
Command Creature 35 levels for 2 ft on Touch
Command Humanoid 35 levels for 2 ft on Touch
Soultrap for 2 secs on Target

FORTIFY CREEPER
Fortify Strength 100 pts for 2 sec in 2 ft on Touch
Soultrap for 2 secs on Target

The first attempt to move Creeper was rather humorous. I did cast the fortify strength/soul trap spells on him
multiples times, until he finally loosened up a little. I also cast the levitate speed spells on him as well. When I
exited the door on the second floor, I discovered we were both trapped on the balcony, with Creeper on my shoulders.
No matter what I tried, I could not fly off that balcony, and I think Creeper was blocking my way. Finally, I went back inside, and exited out the front door on the first floor. Creeper had his head stuck on the top part of the balcony. Finally, I had to coax him back inside, and then out the front door. So, I finally have Creeper outside. Only problem is he still does not want to budge. I cast a couple more fortify stengths. Nothing. I'd cast mulitple Command Creatures to no avail. Out of frustration, I started to cast a whole slew of other spells on him, including the speed/levitate multiple times. That would turn out to be a big mistake. He was totally enveloped in white haze from the spells. I finally cast about 20 more fortify strengths, and he finally broke loose. And he broke loose big time. Because of the multiple speeds spells, he took off like the Road Runner around the corner, leaving a trail of white haze behind. I found him again, but before I can cast Command Creature, poof! he zooms off again. He is just too fast now. I'm chasing him all around town. He would stop, I would catch up, and then he would take off again. And then after a while, the guards decided to get in on the act. They are also now chasing the turbo-charged Creeper around. When they catch up to him, they attack, but he zooms away to another location. Finally, I just gave up, and zoomed up high and watch this comedy from above. Six guards chasing him all around town. What a hoot!

So, I go back to a previous game save to start again. This time I get him outside without incident through the front door.
I cast only a single levitate/speed. I then cast the multiple fortify strengths. He takes a couple of steps to run away. I cast Command Creature. Nothing. A couple more Stength spells and he is now walking towards me on Command Creature. Success! He's walking slowly, but because of the previous Speed incident, that is perfectly fine with me. I now lead him from Caldera to Balmora, casting Command Creatures along the way. I also walk him up a few hills to get him some elevation, a trick I learned with moving Mudcrab. This gets him out of range of any creatures on the ground. When we get to Balmora, we're about 15 feet off the ground. When we get to my house, I just simply cast one more Command Creature and enter in through the front door. Creeper follows me in. (One sidenote: the front door was unlocked even though I had cast a lock spell on it earlier. Turns out the door is unlocked from the outside, but locked from the inside. Very interesting.)

So, with Creeper in the house, I introduce him to Mudcrab. I do a game save and reload. In the new reload, the white haze around Creeper is gone, but Creeper is in constant motion, and looks like he is trying to leave the house. He keeps walking into the wall, legs churning away, but going nowhere. I'd figure he would calm down like Mudcrab, after I weighed him down by selling him some stuff.
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