3D puzzle (Dungeon Master)

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3D puzzle (Dungeon Master)

PostPosted by DeDy » Thu May 08, 2014 10:38 am

I love the game of Dungeon Master and Legend of Grimrock. I'm thinking that I'll do a little dungeon for Frontiers, which will solve spatial puzzles, as in these games. This to work, you need to calculate:

Stone on the platform - yes "1" = door closed, not "0" = door open

Counter for multiple objects. Two keys to open one set of doors.
Counter "2" = door closed
After inserting the first key, the counter decreases to "1" = door closed
After inserting the second key, the counter decreases to "0" = door open.

Furthermore, teleportation Nebula for the objects and players. Stone thrown through the gap in the nebula moves to another position and will continue the flight, as the platform that opens the door.

What do you think Lars? Will that do?
Last edited by DeDy on Thu May 08, 2014 3:57 pm, edited 1 time in total.
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Re: 3D puzzle (Dungeon Master)

PostPosted by postnjam » Thu May 08, 2014 1:38 pm

Cool, just, for the love of cthulhu, don't do what elder scrolls does and make it a boring succession of enemy bandits or giant rats with no story.
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Re: 3D puzzle (Dungeon Master)

PostPosted by Railboy » Thu May 08, 2014 5:24 pm

I see no reason why it can't be done in principle. But this would require a new WIScript, so you'd have to get your C# on. (Unless I end up creating my own script to do something similar, which is a possibility.)
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