Two weeks without a devlog?! Unacceptable! Fortunately, I can fix that, in my own small way.
Implementation of the main storyline is pretty much in full swing. Every day we have more assets, more locations, more everything, and dialogue to match. Crikey is this a big undertaking. What we're doing is by no means an epic story involving the fate of nations -- you can get plenty of that in your average bog-standard Elder Scrolls title or rip-off -- but a small-scale, personal tale from beginning to end. Something which is actually much more challenging. You have to develop all these pesky characters, give them different personalities with their own way of doing things, yet making them ultimately likeable despite all their flaws. In the end, you even have to be able to understand the villain and why he made his choices. That takes blood, sweat and tears, and a bit of finesse which we hope will show through in the end.
I probably sound more confident than I feel, but I do know I'm putting everything into Frontiers that I have to give. Nothing held back.
So far we have more than a novel's worth of dialogue for the storyline. There'll be another novel or two before we're through. Let's not even mention side quests -- although I do want to mention the excellent team of excellent people we have working on our side quest dialogue as we speak, 'cause they deserve a big shout-out. If you read a lot of independent fiction you may have heard of these guys:
Alan Baxter -- http://www.alanbaxteronline.com/
Angela Slatter -- http://www.angelaslatter.com/
Andrew J. McKiernan -- http://www.andrewmckiernan.com/
Pete Kempshall -- http://tyrannyoftheblankpage.blogspot.com.au/
I'm excited to have them with us. You should be too!
Now, back to the grind. I just need three more skeletons before I can upgrade my wordplay to level 4. After that, all XP to lame humour, 'cause we can never have enough of that in video games.