alexinator17 wrote:I don't know if I'm alone with this, but I think that frontiers should have like a choice where you live based on a class chosen by the player WE NEED CLASSES ANYWAY...so why not have a career or hobby to make your characters background even more detailed and make every character unique. Farming, building, selling, defending, stealing, and basically ANYTHING YOU CAN IMAGINE. Maybe like a GURPS system.
yarnevk wrote:Skills are more like perks already. Fewer and you can focus for your 'class'. Massive trees of skill with 100 levels each and things you have to do each level does turn it into a numbers spreadsheet. While the game is inspired by Elderscrolls this was intentionally one of the things that got cut. Would like to be able to go on a hike and enjoy it without level bells going off and just relax instead of 'you have gained 2% in walking sticks, 1.7% in leather shoes, and .6% in fauna knowledge but you tripped on a rock for -3.2%..."
alexinator17 wrote:I know its complex but maybe this could be on the character creation screen for different perks for said classes and a job associated with that class.
Railboy wrote:alexinator17 wrote:I know its complex but maybe this could be on the character creation screen for different perks for said classes and a job associated with that class.
Based on how casually you ask I'm going to take a wild guess and say you haven't made a game before & don't know a ton about developing one. (Either that or you're a game-making guru and could make a game in an easy weekend without breaking a sweat...) Not that I'm an expert or anything. But I do know that tossing together a character creation screen and some jobs and classes is no simple feat.
When games are crafted well they feel effortless. It's just like a special effect - the best special effects are the ones you hardly notice. As a player it's easy to mistake the lack of effort on your part for a lack of effort on the part of the creators. A good rule of thumb is, the easier it is for you, the harder it was for them. So even though games like Fallout & Diablo & TES and the like made it (relatively) easy to wade through tons of stats as a player, that doesn't mean I can toss them in there as a developer.
What kind of games do you typically to play / enjoy?
yarnevk wrote:Skill need not be character skill but things that challenge the player. Just did a dungeon in Skyrim I never did before, and easily solved the open the door puzzles in what is supposed to be a hard dungeon (one of the daedric artifact ones). Because in Skyrim the answers are always in plain site so as not to make anyone think too hard.
antihuman09 wrote:Lars, Where DID you get your doctorate in diplomacy? I think you should teach classes. Seriously.
Railboy wrote:Ha! You wouldn't say the same if you saw the developer forums. It's a 24/7 bloodbath in there, they all hate my guts. :D
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