Oculus Rift & Alpha Access

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Oculus Rift & Alpha Access

PostPosted by doomblood66 » Wed Dec 18, 2013 5:40 am

hey, sorry if this has been mentioned before, but im new here and i just wanted to know if i can purchase the alpha of this game, and if/when i can use my Oculus rift?

Thankyou for your time,
Alex
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Re: Oculus Rift & Alpha Access

PostPosted by Railboy » Wed Dec 18, 2013 7:04 am

Welcome! :)

I'm afraid the alpha is only available to folks who backed the Kickstarter. I also don't have any firm plans for an open beta yet. So you're probably stuck waitilng until the game gets released, sorry.

But keep an eye on the forums; if a public beta is released you'll hear it here first.
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Re: Oculus Rift & Alpha Access

PostPosted by InfinityOne » Thu Feb 20, 2014 8:03 am

doomblood66 wrote:....... and if/when i can use my Oculus rift?....


What about the other part of this astronomically Huge question? I am tempted to buy you an Oculus Rift dev kit just so you can develop for it if you have not tried it yet. Even in its painfully early stages, it is by far the most important innovation in gaming/entertainment I have ever come across in my 20+ years of gaming. You are there, I mean you are THERE in whatever world is presented to you. I wasn't a believer and thought my TrackIR was the bee's knees (which it is :D ) but Oculus takes the cake. I just sigh when I have to look a flat screen now.

Anyway, best of luck on this awesome looking game either way.
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Re: Oculus Rift & Alpha Access

PostPosted by FigmentEra » Thu Feb 20, 2014 2:59 pm

InfinityOne wrote:
doomblood66 wrote:....... and if/when i can use my Oculus rift?....


What about the other part of this astronomically Huge question? I am tempted to buy you an Oculus Rift dev kit just so you can develop for it if you have not tried it yet. Even in its painfully early stages, it is by far the most important innovation in gaming/entertainment I have ever come across in my 20+ years of gaming. You are there, I mean you are THERE in whatever world is presented to you. I wasn't a believer and thought my TrackIR was the bee's knees (which it is :D ) but Oculus takes the cake. I just sigh when I have to look a flat screen now.

Anyway, best of luck on this awesome looking game either way.


We reached the Oculus Rift stretch goal on Kickstarter, so that'll be a thing.
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Re: Oculus Rift & Alpha Access

PostPosted by Railboy » Thu Feb 20, 2014 5:23 pm

InfinityOne wrote:I am tempted to buy you an Oculus Rift dev kit just so you can develop for it if you have not tried it yet.


I've been working with one since shortly after the Kickstarter ended. You should check out my Dev Days devlogs where I talk about Valve's VR demo, you'd probably find them interesting.
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Re: Oculus Rift & Alpha Access

PostPosted by WormSlayer » Tue Mar 31, 2015 9:16 pm

So I did back the kickstarter and have been waiting for the Rift support. How do I go about getting my Steam keys?
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Re: Oculus Rift & Alpha Access

PostPosted by Railboy » Thu Apr 02, 2015 6:50 pm

I just posted an update that has links to the instructions, you can check that out here.
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Re: Oculus Rift & Alpha Access

PostPosted by WormSlayer » Fri Apr 03, 2015 3:34 am

I read the whole update and there is some cool stuff there, but I didnt see anything about how to get Steam keys? :)
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Re: Oculus Rift & Alpha Access

PostPosted by Railboy » Fri Apr 03, 2015 5:27 am

Here's a direct link, apologies for sending it the roundabout way.
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Re: Oculus Rift & Alpha Access

PostPosted by WormSlayer » Fri Apr 03, 2015 8:23 pm

Thanks man, got it installed but quickly managed to break it :D

Seems that the game is not detecting my Rift, but it let me press the button that enables Rift mode anyway, so now if I load that game I just see a zoomed in section of the display with no UI, same if I use the DirectToRift.exe
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Re: Oculus Rift & Alpha Access

PostPosted by Railboy » Sat Apr 04, 2015 11:24 pm

If it doesn't detect a Rift then it's supposed to exit VR mode. Maybe it's detecting the Rift, but not the tracker?

You can edit your preferences file in [Profiles]/[ProfileName]/Preferences.prefs - change <OculusMode>true</OculusMode> to false. I'm probably going to disable auto-entering VR mode except in direct-to-rift mode so this doesn't happen so often.
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