FigmentEra wrote:Didn't they fix this, at least to some extent, with Legendary skills? Admittedly, it's not much help if you want to use nothing but that skill.
yarnevk wrote:Not looking to min-max way past where the game is balanced, but browsing all the skilling changes that is what modders are doing. I want challenge in the early game, if I want to learn different skills that is what I will do start a new character. After hundreds of hours I do not want to become weaker, it is reward for spending more time in Skyrim than my IRL job. I expect the plot to offer end-game challenge with stronger mobs, not with a weaker character.
I RP a character and do not min-max, I never spam leveled dagger smithing so I can make ebony armor because it is meta-gaming explotation of game mechanics nonsense. I only smith what my character needs, he likes to make gold necklaces for his wife but is not an enchanter. I would do things my character would do like learn all there is to learn about destruction because he is a fire mage, why would he not do this? I rarely use restoration because I am an alchemist, it makes no sense for me to start using spells to heal rather than pots.
Yes there is a S-curve ladder in real life from learning new ways, but even IRL that does not set you back to being a noob. It sets you back only a rung on the ladder and you more quickly learn the new way to keep moving up the ladder. Which is exactly what the change I wanted would do, I would stop Skilling destruction at cap as that would unbalance the game but keep learning perks by skilling Legendary Destruction and increasing my main level simply because I continue to use Destruction I would obviously discover new tricks as a master (the final fingers in the perks).
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