yarnevk wrote:If the RPG is any good it does not need AAA engines to succeed. At 100K and more realistic budget and feature list moved to 300K stretch goals, I would have actually supported it.
Obviously the best case scenario would be success. It would allow us to purchase our licenses and access software early in development, hire industry experienced staff to round out our team, empower us to not only achieve our vision, but make our game the best and fullest it can be. That said, we know we are under dogs; an unproven studio, minimal industry experience, and the game is early in development. We're asking you to toss your lot in on a veritable long shot, and we can appreciate the concerns this can raise for potential backers.
This game is our dream and we're tossing our lot in too, so if Kickstarter fails, we are committed to continuing development using personal funds and private investors to keep the project afloat and moving forward in the short term. There's no way to finish our game in its entirety without additional funding so after further development, we would reattempt raising a project budget with a new Kickstarter campaign. We'll need your help to reach the end goal and we'll keep working until we earn your trust.
Railboy wrote:I look at Unwritten in the same way I look at a lot of low-budget by-the-book horror movies. A by-the-book horror movie's job is to check off items on a list. Young cast, stupid characters, scary-looking villain, some good gore effects, a fun conclusion. That's all they aspire to and if you check off those items then it's a success by its own standards.
A lot of people equate this kind of thing with soullessness or creative bankruptcy but I don't see it that way at all. It's like a carpentry shop that really likes making one kind of cabinet and they just make one right after another. These cabinets aren't flashy, they're not daring or new, but they're sturdy as hell and everyone involved can take pride in that fact. Not every piece of furniture has to stir your soul or whatever, sometimes it can just be sturdy and do its job well.
I get a strong 'C'mon team, let's assemble a game' vibe from the whole project. I can practically see the marks getting checked off. Asian pandas, check. I have no idea if that attitude will translate into a finished game or something I'd want to play, but I respect it more than an overblown 'We're here to REVOLUTIONIZE the entire genre with blah blah blah' attitude.
This whole post sounds condescending as fuck towards the Unwritten devs but whatever. I really do respect low-budget horror directors as much as any art-oriented director even if it's for different reasons. And if these guys pull it off I'll give them props even if it's a by-the-book result.
Also I saw that the devs are ditching the Havok engine and going with Unreal 4. That makes me way less nervous about their chances.
Railboy wrote:Hmm, is it possible that you give FRONTIERS more credit than I would for being original? On the whole I consider it a pretty derivative riff on an established tune.
I wonder if part of that might be due to you being immersed in the story, which is pretty weird / unique by modern game standards, while I'm immersed in the gameplay, which is composed of elements we've mostly seen before. (Just in a new combination.)
I bring this up because where you feel comfortable saying KS isn't really appropriate for Unwritten, I see that same argument taking a bite out of FRONTIERS' place on KS. A small bite maybe, but enough to make me feel vaguely hypocritical.
I'd feel differently if their team was bigger, like a AAA team. Not that the project would ever happen under those circumstances. But if two near-identical Unwritten-style games were made, one by an indie team of 20 and another by a AAA team of 150, I'd give the 20-team game a chance sooner than the 150-team game, just like I'd prefer a nice cabinet made by a few people vs. an identical cabinet assembled by a factory. You can make the argument that it shouldn't matter where content comes from, but in cases where I do know it has an effect on my opinion whether it should or not.
yarnevk wrote:indy wants what you can't get in AAA.
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