yarnevk wrote:I don't think procedural NPC generation is ready for market yet, at least as far as interacting ones rather than crowds, which Is why Skyrim towns was so small you can interact with all NPC, they all are animated for their job and they are all voice acted though many of them sound familiar!
I think voice acting has actually reduced immersion because it reduces interaction rather than increases it, when all the voice options lead to the same place and force you to play essentially same way every time, and there are fewer characters
Maybe with text acting rather than voice it can be a throwback to Morrowind style with 10 people in the tavern all with something to say, but that still has art, animation and writing costs. But I imagine Lars wishes he had even a Morrowind budget.
Railboy wrote:Mostly I just want them to be places to explore on a different scale. In the wild you (mostly) explore kilometers to kilometer; in cities you can explore meter to meter.
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