NPC combat AI, y u no look up?

Engine, AI, scripting, that sort of thing.

NPC combat AI, y u no look up?

PostPosted by SignpostMarv » Sun Aug 18, 2013 1:27 am

I'm currently in a game of Skyrim, just sniped off a bunch of bandits from a vantage point that their pathfinding probably couldn't reach, thus they didn't seem to think to look in the direction of where the arrows were coming from and never spotted me.

Will Frontiers combat AI avoid this problem, or will it be mostly solved by more careful terrain/dungeon layouts?
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Re: NPC combat AI, y u no look up?

PostPosted by Railboy » Sun Aug 18, 2013 2:33 am

I strongly doubt the NPC AI in FRONTIERS will match Skyrim's combat AI. But I will also be trying to avoid combat situations in areas where the AI will look particularly stupid. So hopefully it'll all balance out.
Language is to the mind more than light is to the eye.
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Re: NPC combat AI, y u no look up?

PostPosted by SignpostMarv » Sun Aug 18, 2013 1:09 pm

I'd prefer common sense AI to genius-level AI that is capable of being stupid :P
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