antihuman09 wrote:We talked about this a little in the kickstarter comments. It'd be very cool but I'm not sure whether there was a plan to implement it. It was mentioned as a possible "SERIOUS BUSINESS" addition but nothing came of it.
Zolana wrote:It's an interesting concept, but I'm curious as how "developing a taste" would work? Are you thinking more along the lines of something you eat more often being a favourite, or would it be a food you actively set as being your favourite?
SignpostMarv wrote:Zolana wrote:It's an interesting concept, but I'm curious as how "developing a taste" would work? Are you thinking more along the lines of something you eat more often being a favourite, or would it be a food you actively set as being your favourite?
I was thinking it'd have a psychological aspect to it- if you eat the same meal in happy/comfortable circumstances, you'd probably end up preferring that meal rather than something you ate in sad/harsh circumstances.
With the variety aspect, I was thinking if you kept having the same meal over and over and over again, you'd get quite bored of it (so buffs would have reduced effect/diminishing returns if buffs stack) and then if you suddenly have something quite new, you might get a bonus to it.
Put those two mechanics together and you have long-term bonuses by chaining meals in the right circumstances vs. short-term bonuses by never creating a chain of meals.
DWMagus wrote:It sounds complex if anything.
Cooking and consuming meals in the right order? The best way I can think of how it could be done is to treat spices similar to the way other action RPGs treat socketable items. (Add some paprika in one 'socket' and pepper in another)
Then combine to have a 'plate' of food. You don't just eat steak. You get rice/potatoes, some bread, and possibly a salad. Anything more and that might be both too complex to code without some decent time sunk into it or too many combos to effectively find a decent combination without playing 'Meal Tycoon'.
Not against it or anything, just from what I've read so far, seems a little offputting. Unless I'm missing something and you mean something completely different?
antihuman09 wrote:It'd be cool to see cooked beef give you *slightly* less nourishment the 3rd or 4th time you ate it without any other kind of food in the mix. This effect could increase exponentially as the number increased. It would be pretty simple to implement. And awesome. Put it in the game and don't tell anybody.
Gazz wrote:Might as well since it's not going to be in the vanilla game.
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