j624 wrote:I could very easily have missed something, or it could have changed since I read this, but I thought Lars said somewhere that a co-op game would have to start from scratch instead of continuing a single-player game. If that is the case, then I would imagine single player and co-op are completely separate, so while the player who is behind in your example would miss the story events in co-op, it wouldn't affect their single player game and they could see those events happen in their single player game.
I'm not actually referring to single player.
However you did bring up an interesting point. I've been using the corollary to Diablo probably too much. In Diablo, only player progress is saved. This means that if they start a game, the world is considered 'clean' and no quests have happened, despite where the player is in the story. That means that if they're on chapter 2, they could theoretically go back to chapter 1 and kill the boss of that chapter.
If in Frontiers, the gave progess is saved, so that if Player A creates the game and is on say, Quest 4, and then Player B joins him as a new player, he would be unable to do quests 1, 2, and 3. It also depends on whether completing those quests are a pre-requisite to even doing Quest 4. If that's the case, Player B may not be able to join Player A.
Man, thanks for pointing that out. I owe everyone an apology. Sorry guys. I knew I'd get in trouble if I assumed.